Super mario 64 christmas texture pack

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Other missing textures could be the Course logo, Main Menu, Ending and Buttons Icons.

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Set the texture cache to Safe, enable Prefetch Custom Textures or set the CPU Clock Override at 150% or higher if you are encountering flashing textures running Super Mario 64: 60 FPS v2. The intro demo and Mario Cam are broken in Super Mario 64: 60 FPS v2. This issue is not present in the official NTSC-U and PAL versions. Super Mario 64 Multiplayer V1.4.2 does not correctly display the controller button icons (when reading message boards). Supported Super Mario 64 versions: NTSC-U, PAL, 60 FPS v2 & Multiplayer V1.4.2 NTSC-J still works, but is not supported. Newer versions of WinRAR should work too. You might need to download 7-zip to unpack them. Both packs are packed in the 7-zip format. Both packs are optimized through optiPNG. Porting is done for now with 1.825 textures ported The aim is to make the texture pack look as vanilla-like as possible. Just about everything should be covered for the international version, including some mods here and there. So what is SM64 Reloaded? It is an unified ultra high definition texture pack designed for Dolphin (through the Virtual Console), GlideN64 (for use on Nintendo 64 emulators such as Project64) and the unofficial PC Port. Thanks to the efforts of GhostlyDark (who primarily maintains the texture pack) SM64 Reloaded is available for the Dolphin emulator.

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